I had missed a good few lessons due to medical appointments and complications during this term, and so have learned about this project mostly through my peers. However, I am extremely excited to be able to design and model our own character. I have been drawing out hypothetical characters for video games and stories since I was very little, so to be able to bring a character to life is going to be very surreal.
I began sketching out my character and their costume design (a lot of time has been spent on the costume design), before beginning to create the body model. I’m aware that we were asked to either create the body model with clay or on Medium, and I’ve decided to do it on Medium as I feel that I won’t be able to create the necessary details with desired accuracy with clay. I will be doing this on Wednesday, and working on UV unwrapping and topologizing the character Wednesday night in preparation for texturizing the character when we return from Easter break.
My character is an Elven warrior, which actually builds upon the lore from the dark Elven fantasy world I created for our last project – she is one of the citizens of the world, and is a member of the “moonlight faction” (I have yet to come up with cooler names for the various factions I’ve created). Each faction has specific characteristics that define them, allowing instant recognizability from other Elves of what faction one belongs to. The “moonlight faction” wears Ancient China-inspired armour (though modernized), and has a colour scheme of various shades of silver and dark reds, blues and purples. They rely on speed-based combat, and so my character’s costume, as well as her weapon, are designed accordingly. I wanted the character to not only look interesting, but for the design choices I’ve made to make sense in terms of physics (eg: speed-based combat means speed-based weaponry and aerodynamic attire).
I also drew inspiration from the “Isu” in Assassin’s Creed for designing facial and body tattoos for my character. The “Isu” have these glowing lines along their face and body, making them look futuristic and almost extraterrestrial, which is what I wanted for my character as she is an otherworldly species. In essence, I wanted her to not look human but instead befitting for this Elven fantasy world I’ve created.
I decided to make the character a female warrior, entwining both masculine and feminine aspects. In this world (which I have yet to name), males and females aren’t differentiated in terms of soldiers/warriors and combat – almost like the Spartans in Ancient Greece. I wanted her to look intimidating and powerful, yet also elegant and graceful. These juxtaposing aspects are difficult to balance, but I attempted to achieve this by making certain choices in terms of her attire and her body. She is noticeably muscular and toned (similar physique to Kassandra from Assassin’s Creed Odyssey), yet not to the point where she looks brutish; still maintaining a feminine shape. She adorns silver armour plating on certain limbs but wears a skirt and an Ancient China-inspired braided corset. Each design decision I made was thoroughly thought out in this way to try and effectively balance the elegantly dangerous energy I wanted her to emanate.
I have yet to give her a name, but I find that as I continue working on my designs, I am flooded with more and more ideas about this world and its lore. This really brings the character to life and helps her feel real, which in turn, makes me that much more excited about this project.
My character design is intricate and I have yet again perhaps put myself in a position where I am overachieving. I have to model all the details on Maya, and with my lack of experience using the program, I’m not sure that’s possible (at least in the given time frame), but with ideas overflowing out of me as I begin working on this project, it seems a shame to kill that creativity. It will definitely prove to be challenging, but I am determined to do my best to bring this character, who I already love so much, to life.
My completed character design and photos I used for inspiration are included below:




