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Virtual Principles

Week 3: Maya Basics

For the third week, we worked further on our treasure chests in Maya from the previous week.

Working off the sketched grid for the treasure chest, I was able to create the basic shape and outline of the object relatively easily. However, while talking with my peers, I noticed that I had multiple vertices in one place, rather than just one, almost as if they were layered on. We were never able to figure out how this occurred, but since then I’ve been constantly checking my edges and vertices to ensure I don’t get multiples like this again – they were such a hassle to try to delete! Though I was incredibly frustrated with myself, I recognized that I am new to this software, and mistakes like this are part of an unavoidable learning curve when learning to use something so complicated.

Deleting all the vertices would’ve taken me several hours, so a classmate offered to send me a previous one of his treasure chest saves (as he’d already completed it), and I could use it to complete the buckle. This saved so much of my time and allowed me to complete the project and gain the necessary skills. The completed treasure chest is below:

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