This week, I added the finishing touches to my virtual tour of Singapore in Unity. I had completed most of it last week but still needed to add little details such as finishing the roads and sidewalks, as well as placing all the lampposts and bushes. Though this didn’t take much time to complete, I suddenly had a problem I had never encountered before – my whole scene wouldn’t appear in game mode, despite the first-person prefab and camera being placed correctly. As such, I sought help from the tutor on how to fix this issue. Luckily, after much research, trial and error, and even attempted help from my fellow classmates, we managed to fix the problem. I had previously saved my work as a scene rather than saving the entire project itself, and as a consequence, when loading it up in Unity, the camera displays glitched. The camera display for my first-person walker was on Display 1, whereas the main camera was on Display 2, meaning they were attempting to show two different things at the same time. Changing both camera displays to Display 2 thankfully solved the problem, but I was definitely panicking for a second there!
After I had fully completed my world, I ensured to save the project file as a whole, rather than just a scene file. I will also do so in every future session where I use Unity to prevent this issue from occurring again.
I’m very proud of myself for completing this project so quickly and with minimal issues. Despite it being tedious at times with various little editing nuances, I generally really enjoyed using Unity and the freedom it allowed me to display my hometown in a unique way for others to experience. I’m incredibly looking forward to seeing this mini version of Singapore that I’ve built in VR!


