Categories
Virtual World Building

Week 8: Virtual Singapore

In today’s session, I worked intensely on my Unity project. I was aiming to get most of it finished before the end of the session – which I achieved – to ensure I have time to work on my other projects as well. There are still a few tweaks to make and little details that need to be added, but all of my landmark assets, text, and roads are done. The only things left to do are the sidewalks, and adjusting the placement of decorative items – the trees, flowers, and lampposts.

When writing the explanatory text, I did my best to provide some information about each location and what it is, but also what it represents to me; why I chose these specific locations. As such, there’s quite a lot of text and depth but I think this reflects not only the effort I put into the project, but also my love for Singapore, which I consider my hometown. Though I’m not from there, it’s where I spent the majority of my life, and I know the country like the palm of my hand. It was almost nostalgic when placing the assets and writing the text for this project, as memories from each location came flooding to mind.

I am very proud of how quickly I was able to learn how to use Unity. Though of course I hit a few snags, such as using UI text instead of 3D text (it wouldn’t show up in-game), I generally feel that I was able to produce a lot of this work with minimal help. I also loved that I had the creative freedom to present these aspects of Singapore exactly how I wanted to.

Here are some photos of where I am at right now, which is almost the finished product:

Small details – this is where the player starts, in between the trees and flowers on a chunk of pavement.
Marina Bay Sands and the Merlion with explanatory text; sidewalks and accompanying lampposts still need to be added.
The Merlion and the Central Business District with text – again, sidewalks and lampposts to still be added.
Here is an overview of everything. Road/sidewalk path to guide the player to each landmark.
Categories
Introduction to Virtual Reality

Week 6 & 7

In week 6, all three years of our course took a trip to York for the Aesthetica Film Festival. Unfortunately, I fell ill the week before (a day before my birthday – truly tragic) and so was unable to go. Being as ill as I was for those two weeks, I missed week 7 of lessons as well. However, I talked to my classmates and they told me of a new project they covered during week 7 which I intend to catch up on this week (week 8). My plan for this week is to continue working on the Unity project, the 360 film, and the new Spark AR project to ensure they are all up to standard before the submission deadline at the end of this month. Due to the lack of time left (2 weeks), I don’t think they’ll be done to the quality that I would ideally like, especially as I’m a perfectionist. However, I will do my best to manoeuvre this new software and get my projects up to a good standard.

Categories
Virtual World Building

Week 5: Unity

This week we were introduced to Unity, a new software. We were told about another project to be completed in Unity, where we have to showcase three different locations from where we grew up. We are also to include text information about what the locations are, and what they mean to us as a person.

At first, I was afraid of using Unity as I felt it would be like learning Maya from scratch all over again, but I actually found it surprisingly easy to use. This is because of downloadable assets you can use and drag into your world – it’s where things modelled in Maya are imported before going into a game engine and used in VR.

I had lots of fun downloading various assets to use to recreate the country where I grew up: Singapore. I decided to recreate 3 of the most renowned landmarks: Marina Bay Sands, the Merlion, and the Central Business District. Each of these overtly represents Singaporean culture, but also means something to me, having spent 18 years of my life there.

I downloaded assets of the Merlion and Marina Bay Sands that I found online, editing their size and structure in an attempt to recreate how it would feel when looking at these landmarks in real life. I decided to create a road with sidewalks, as similarly as I could to the ones in Singapore, which would lead the player to each landmark, where text would be displayed, showing which stop they’re at. At this stage I have half the roads done and the meshes of Marina Bay Sands and the Merlion uploaded. I’ve even included some decorative elements such as trees, flowers and lampposts. I have yet to upload meshes of the Central Business District and the explanatory text.

I managed to do quite a lot of this world in our session as I find Unity much easier to use than some of the other software we’ve been using. I was very proud of my work, and I intend to continue working hard on it as I want to do justice to the beauty of Singapore.

Categories
360 Filmmaking

Week 4: Filming

We also did our filming for our 360 projects this week. My partner and I filmed in the cafeteria, a classroom, the library, the stairs, and even a short scene outside. The scene outside seems contradictory as we are attempting to create a spaceship-like world within the LCC campus, however we thought a scene outside could be used as a dream for the main character – a dream of trees and the “outside world”, something they’ve never had a chance to experience.

The filming was actually completed quite quickly, as we found that moving shots were incredibly difficult to make. We did 6 static scenes of about 15-second long clips for each location. What was most difficult was perhaps finding the right angles so as to avoid things such as windows, but we had no issues using the 360 camera, and I frankly quite enjoyed getting to explore the campus with a different set of eyes; looking for scenes and interesting locations rather than just walking to class.

Here is a screenshot from one of the clips below:

Screenshot from a short clip we filmed on the staircase. In 360, you can look around to see people walking almost over you.
Categories
360 Filmmaking

Week 3: Planning

My partner and I for the 360 film project also discussed how we would approach filming. We decided that certain areas of the LCC campus would be more appropriate for the futuristic, spaceship-like world that we wanted to fabricate. As such, we thought it would be best to avoid areas with large windows, as this would mean we’d have to edit every single window to make it seem as though the campus was in outer space. Though possible, it’s an unnecessary hassle and we therefore decided to stick to areas where windows were not visible. We talked about filming in the library, perhaps a scene where the character is reading books from the “old world”, the cafeteria, and some classrooms. We discussed how we could edit in various neon lighting to make the campus seem more futuristic, as well as possibly attempting to edit in holograms. This may be overachieving but there’s no harm in trying! I’m excited to begin filming and see how we can bring our vision of a futuristic spaceship world to life through the LCC campus.

This week we were introduced to Aftereffects, the software in which we are to edit our 360 film. My partner for the project and I are both new to Aftereffects, however she has more experience with various tech softwares than I do, and so was able to grasp the concept more easily. We decided that because of this, I would take the lead on narrative design and lore, and she would take the lead on editing the footage. Of course, we both will take part in both learning and developing new skills, but dividing the work in this way allows us to complete the project most efficiently and bring our ideas to fruition.

I found Aftereffects much easier to use than Maya – simpler and less tedious. I was able to complete all the tasks we had to do in class with minimal help, which I felt quite proud of. Being completely new to any sort of tech software, I knew I would struggle more than those who have prior experience using them, but everyone is so helpful and inclusive, and it’s wonderful to have classmates who are happy to guide those who are struggling.

Categories
Virtual Principles

Week 3: Maya Basics

For the third week, we worked further on our treasure chests in Maya from the previous week.

Working off the sketched grid for the treasure chest, I was able to create the basic shape and outline of the object relatively easily. However, while talking with my peers, I noticed that I had multiple vertices in one place, rather than just one, almost as if they were layered on. We were never able to figure out how this occurred, but since then I’ve been constantly checking my edges and vertices to ensure I don’t get multiples like this again – they were such a hassle to try to delete! Though I was incredibly frustrated with myself, I recognized that I am new to this software, and mistakes like this are part of an unavoidable learning curve when learning to use something so complicated.

Deleting all the vertices would’ve taken me several hours, so a classmate offered to send me a previous one of his treasure chest saves (as he’d already completed it), and I could use it to complete the buckle. This saved so much of my time and allowed me to complete the project and gain the necessary skills. The completed treasure chest is below:

Categories
Virtual Principles

Week 2: Introduction to Maya

During Thursday’s lecture, we were introduced to Maya. I have never once touched this software and so was quite nervous to begin using it, especially after hearing how complicated it can be. We’re using Maya to model our fantasy worlds, so it’s an extremely important software to know how to use, or in my case, learn to use.

I was definitely a little overwhelmed by the number of controls and buttons when first opening Maya, especially when recognizing how finicky it could be when modelling something. We had several technical tasks to do, the first of which was to model a barn, then a chair from a reference image, and finally a treasure chest. I found the treasure chest to be easiest as we could work off a grid the lecturer had sketched out. This has been the most efficient way for me to model thus far, and so I intend to sketch out my own models for my fantasy world to work off in Maya.

I still find the software confusing and difficult to use, but with practice I know I’ll slowly begin to understand it more. I’m quite excited to learn to be proficient at it; I imagine creating something from scratch and seeing it come to life must be quite surreal, especially after the rendering and texturizing. This is how my treasure chest looks so far:

Categories
Virtual Principles

Week 2: Creating/Updating Moodboards

In Wednesday’s afternoon lecture we worked on our moodboards for our fantasy world some more, and I actually completely changed my idea for what I want to do. Before I was looking to create a post-apocalyptic dystopian world, but now I am leaning more towards a darker, fairy-like fantasy world – something completely different from reality. Though this may be harder to model, I feel it would be a lot more interesting, not to mention how amazing it would be to step into this world in VR once completed. I updated my slideshow of my moodboard and included detailed descriptions of exactly the kind of fantasy world I am envisioning. The link is included below.

Categories
360 Filmmaking

Week 2: 360 Film

In our second week of lectures, we talked a little more about our assessments for this year. For the 360 film project, the brief is to create a 360 interactive film where the viewer can make choices throughout, affecting how the narrative unfolds. It’s also to be filmed entirely on the London College of Communication (LCC) Campus but edited in Adobe Aftereffects to make it seem futuristic. The narrative and editing are entirely up to us, which I love as it allows so much creative freedom.

My partner for the project and I made a document and discussed some initial ideas for what would be an effective, immersive narrative. We decided to set the film on a spaceship, where the remaining humans have escaped as the earth has become inhabitable. We thought it would be interesting to let the lore and the history of this fictional society be revealed as the player makes choices, affecting when they will uncover what information about the world. However, it would be a shame if the viewer was left with questions if they made certain choices and didn’t uncover certain information, so we decided it was best to reveal all, just at different points in the narrative based on certain choices. This way, the narrative plays out the same whatever the viewer decides to do, all information discovered, but provides the illusion of their choices making an impact (unless they were to replay it and make different choices, in which case, they would understand that whatever choice they make doesn’t really affect the story). We felt, though perhaps a slightly sly way of going about it, that this would make the narrative fully immersive for the viewer through a false sense of control over their playthrough.

The document with our initial ideas and planning, as well as our planning of the lore of this world, is linked below.

https://docs.google.com/document/d/1sKEQQkJ74BWwcevTaApRf953JwpeQNRYJPuodhetQaQ/edit

Categories
Introduction to Virtual Reality Virtual Principles

Week 1: Introduction to Immersive Media

During the first week of lectures, we covered a lot of theory about the history of animation and film, as well as information on virtual reality (VR), augmented reality (AR) and mixed reality (MR). It was definitely interesting to learn how ideas from society back in the early 1900s, for example, have come to fruition now.

We discussed our upcoming assessments and what they would entail, including the software needed – such as Maya and Unity. I’m a little nervous about using these softwares as from what I’ve heard they can be quite complicated and frustrating, but I’m also excited to be able to freely create in 3D, and eventually be able to experience in VR a project I constructed entirely myself. I imagine it’s quite thrilling and surreal.

Our nearest upcoming assessment is to create a 360 film. I’ve used GoPros before to create my own little holiday vlogs, but I’ve never tried making a 360 video so I’m quite intrigued to see how they’re made, how to edit and whatnot.

Our second assessment is making a fantasy world in Maya to then view in VR. I’m extremely excited about the creative freedom we have for this project, and we started working on our moodboards. My initial idea is to create a post-apocalyptic dystopian fantasy world, where the viewer can ponder for themselves what happened to the world to send it to this post-apocalyptic state, and what kind of society lives there now. I detailed some basic ideas in a moodboard slideshow. The link to the slideshow is below, which contains more detailed descriptions of each concept art – why I chose them, and how they inspire me.

Post-apocalyptic buildings
Plant overgrowth; partially destroyed building interior
Degraded plane with plant overgrowth and surrounding nature. New machinery is seen nearby – the collision of the old and new society.

My moodboard slideshow: https://docs.google.com/presentation/d/1nogYN4W9rP4hoJcKVxW4ZeYexwz1h-w0kb5qtL7uBhE/edit?pli=1#slide=id.g15bbe60f7b5_0_107