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360 Filmmaking Augmented Reality Introduction to Virtual Reality Virtual World Building

Completed Artefacts Link

https://docs.google.com/document/d/1Bli95B6Bhru7O30ukRyyUzprBkMlH8l7DI2AuC9vtwY/edit

The link contains videos of each artefact in use.

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360 Filmmaking Augmented Reality Introduction to Virtual Reality Virtual World Building

Critical Appraisal

Developing these three artefacts, I have efficiently worked under strict time constraints, discovering innovative methods or enlisting aid to rectify any issues that came my way. Each project bore numerous complications, but my capacity to devise solutions, or learn from others to resolve these challenges, has instilled confidence in my capabilities and newfound skills for future projects. I will now divulge how I came to this realization and the developmental procedures of each project.

The first artefact was the 360 film project. Conceptually, I knew of its existence, but I had never attempted to create a 360 film of my own before. Thankfully, this project was done in pairs, and I partnered with a classmate who had significantly more experience with computer softwares and editing than I did. Under our time constraints, we agreed it was more appropriate to work mostly within our existing individual strengths. Thus, we concurred that she would handle most of the technical editing work in Adobe Aftereffects, and I would manage the narrative and creative direction, including the interactive element of the film editing in Eevo.
When gathering ideas for our narrative, we heeded the assignment brief and decided to base our plot around a futuristic, post-apocalyptic human civilization. I drew inspiration from multiple video games to aid in devising lore for our 360 film world. We designed a foundational narrative before beginning filming, allowing ourselves to rule out areas that would be unsuitable for our world. We were more efficient in filming this way and proceeded onto editing the videos quickly.
In charge of creative and narrative direction, I advised my partner on what to edit for our futuristic, spaceship-like world. We were, however, overly ambitious with our goals, especially considering both of us were unfamiliar with Adobe Aftereffects. We consequently simplified our vision to ensure it was achievable for our skillset, while still establishing our intended immersion in the world we created. As my partner edited, I sketched out a preliminary storyboard to plan exactly how each scene would flow from one to the next for the interactive aspect. I then worked off this storyboard to connect the various scenes on Eevo. However, another issue arose here – we’d both assumed that text could be written directly on scenes in Eevo, but after emailing our tutor to check, I discovered this wasn’t the case. Running out of time, and without Aftereffects on my laptop, I created a slideshow of each scene with the added text, then screen-recorded this to use in Eevo. I understood the brief was to edit in Aftereffects, but this was the most simple and efficient fix for our untimely complication. I feel this demonstrates my ability to overcome unplanned obstacles using the resources at my disposal in an effective way.
Overall, I am content with the final 360 film, but perhaps given more time and experience with Aftereffects and Eevo, the quality of the editing and immersion of the film could’ve been much greater. Though I enjoy narrative direction, for similar future projects, I’d like to tackle the more technical aspects that I am less experienced with to further my knowledge and skills.

Our second artefact was the virtual world-building project. I was both excited and nervous about this: excited to create a virtual Singapore and experience my hometown in a new way, and nervous about using an unfamiliar software, Unity. Despite my reservations, I found this project to be the most enjoyable for creativity and technicality simultaneously; Unity was generally easy to use and understand.
Once again, under our time constraints and my lacking skills in polygon modelling, it didn’t seem feasible to model my Singapore landmarks in Maya. Instead, I opted to download my landmark assets online and edit them in Unity to make them my own.
I faced a few obstacles with this software, despite enjoying it, but each issue was easily remedied with help from my classmates with prior Unity experience, or our tutor. One error now burned in my memory, never to be repeated, is ensuring to save my Unity file as a “project” rather than a “scene”. I mistakenly saved my work as a scene file, and when subsequently loading it, found that the game mode no longer functioned. After much research, fiddling, and assistance from my classmates and tutor, we discovered that the issue was due to the main camera and third-person walker camera having different displays after loading it as a scene. From then on and forevermore, I will ensure to save my Unity work as a project file.
I completed this project quickly and efficiently despite the setbacks and enjoyed doing so. Experiencing childhood landmarks I hold dear in a completely different manner, and being able to share these intimate memories with others, made this project incredibly special. However, if I were to redo it, I would dedicate more time to finer details and the realism of the world, as I feel it would be more immersive that way.

Our final artefact was creating a virtual world avatar in Spark AR. Starting this project behind everyone else due to illness increased pressure, but after browsing through Lenslist for filter inspiration, all those concerns seemed to dissipate. They were instead replaced with an excitement to create something unique and beautiful.
A holographic/iridescent face was the inception of my filter-to-be; it portrayed ethereality and otherwordly beauty. I desired to build upon the holographic face with a mermaid-esque crown to further emanate this impression.
I encountered slight hiccups while constructing my filter, the most prevalent of which was not knowing how to create the holographic face appearance. I engaged my tutor’s support on this, and he suggested I use a variety of different-coloured lighting to create this effect. Gratefully, he was entirely correct; I used this method to create a multicoloured, iridescent facial effect that matched the user’s head movements. He also advised me on how to fit my crown asset perfectly onto the user’s head, as I struggled with this. He suggested I cut the back half off the crown model in Blender, giving the illusion of the crown fitting around one’s head.
Because of his assistance, I was able to create my filter exactly as intended, exuding a surrealistic, mystical beauty. Additionally, I now have a barrage of knowledge on producing certain effects for a filter on Spark AR. I plan to practice these newfound skills and create more filters on Spark AR, as I uncovered such a sense of accomplishment when my filter was functional and published.

Categories
360 Filmmaking Augmented Reality Introduction to Virtual Reality Virtual World Building

Final Artefacts Presentation

Here is the link to the presentation of my final artefacts, and the process of creating each of them:

https://docs.google.com/presentation/d/1MJa0tsLjw1tOQHVSbUZovtfgZiRhpL2b7UMAX35iztM/edit#slide=id.p

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Virtual World Building

Week 9: Virtual Singapore Completed

This week, I added the finishing touches to my virtual tour of Singapore in Unity. I had completed most of it last week but still needed to add little details such as finishing the roads and sidewalks, as well as placing all the lampposts and bushes. Though this didn’t take much time to complete, I suddenly had a problem I had never encountered before – my whole scene wouldn’t appear in game mode, despite the first-person prefab and camera being placed correctly. As such, I sought help from the tutor on how to fix this issue. Luckily, after much research, trial and error, and even attempted help from my fellow classmates, we managed to fix the problem. I had previously saved my work as a scene rather than saving the entire project itself, and as a consequence, when loading it up in Unity, the camera displays glitched. The camera display for my first-person walker was on Display 1, whereas the main camera was on Display 2, meaning they were attempting to show two different things at the same time. Changing both camera displays to Display 2 thankfully solved the problem, but I was definitely panicking for a second there!

After I had fully completed my world, I ensured to save the project file as a whole, rather than just a scene file. I will also do so in every future session where I use Unity to prevent this issue from occurring again.

I’m very proud of myself for completing this project so quickly and with minimal issues. Despite it being tedious at times with various little editing nuances, I generally really enjoyed using Unity and the freedom it allowed me to display my hometown in a unique way for others to experience. I’m incredibly looking forward to seeing this mini version of Singapore that I’ve built in VR!

Completed virtual Singapore overview
Close-up of completed streets/roads and lampposts
Close-up of completed streets/roads and lampposts
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Virtual World Building

Week 8: Virtual Singapore

In today’s session, I worked intensely on my Unity project. I was aiming to get most of it finished before the end of the session – which I achieved – to ensure I have time to work on my other projects as well. There are still a few tweaks to make and little details that need to be added, but all of my landmark assets, text, and roads are done. The only things left to do are the sidewalks, and adjusting the placement of decorative items – the trees, flowers, and lampposts.

When writing the explanatory text, I did my best to provide some information about each location and what it is, but also what it represents to me; why I chose these specific locations. As such, there’s quite a lot of text and depth but I think this reflects not only the effort I put into the project, but also my love for Singapore, which I consider my hometown. Though I’m not from there, it’s where I spent the majority of my life, and I know the country like the palm of my hand. It was almost nostalgic when placing the assets and writing the text for this project, as memories from each location came flooding to mind.

I am very proud of how quickly I was able to learn how to use Unity. Though of course I hit a few snags, such as using UI text instead of 3D text (it wouldn’t show up in-game), I generally feel that I was able to produce a lot of this work with minimal help. I also loved that I had the creative freedom to present these aspects of Singapore exactly how I wanted to.

Here are some photos of where I am at right now, which is almost the finished product:

Small details – this is where the player starts, in between the trees and flowers on a chunk of pavement.
Marina Bay Sands and the Merlion with explanatory text; sidewalks and accompanying lampposts still need to be added.
The Merlion and the Central Business District with text – again, sidewalks and lampposts to still be added.
Here is an overview of everything. Road/sidewalk path to guide the player to each landmark.
Categories
Virtual World Building

Week 5: Unity

This week we were introduced to Unity, a new software. We were told about another project to be completed in Unity, where we have to showcase three different locations from where we grew up. We are also to include text information about what the locations are, and what they mean to us as a person.

At first, I was afraid of using Unity as I felt it would be like learning Maya from scratch all over again, but I actually found it surprisingly easy to use. This is because of downloadable assets you can use and drag into your world – it’s where things modelled in Maya are imported before going into a game engine and used in VR.

I had lots of fun downloading various assets to use to recreate the country where I grew up: Singapore. I decided to recreate 3 of the most renowned landmarks: Marina Bay Sands, the Merlion, and the Central Business District. Each of these overtly represents Singaporean culture, but also means something to me, having spent 18 years of my life there.

I downloaded assets of the Merlion and Marina Bay Sands that I found online, editing their size and structure in an attempt to recreate how it would feel when looking at these landmarks in real life. I decided to create a road with sidewalks, as similarly as I could to the ones in Singapore, which would lead the player to each landmark, where text would be displayed, showing which stop they’re at. At this stage I have half the roads done and the meshes of Marina Bay Sands and the Merlion uploaded. I’ve even included some decorative elements such as trees, flowers and lampposts. I have yet to upload meshes of the Central Business District and the explanatory text.

I managed to do quite a lot of this world in our session as I find Unity much easier to use than some of the other software we’ve been using. I was very proud of my work, and I intend to continue working hard on it as I want to do justice to the beauty of Singapore.